Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
A job goes wrong, forcing Jimmie Heard to flee off-planet. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
21 |
Jimmie Heard's work ends up coming home with Jimmie Heard, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
21 |
Entered Merchant Academy with the Shipboard curriculum. |
3 |
24 |
Contacted by an underground psionic group. |
3 |
25 |
Dropped out of the merchant academy. |
4 |
25 |
Continued as Agent (Law Enforcement). |
4 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
28 |
Became a Marine (Ground Assault) with the new title Marine. |
5 |
30 |
Gained a contact. |
5 |
32 |
Commissioned in Marine (Ground Assault) with the new title Lieutenant. |
5 |
32 |
Promoted to Marine (Ground Assault) officer rank 2 with the new title Captain. |
6 |
32 |
Continued as Marine (Ground Assault). |
6 |
34 |
A mission goes wrong; Jimmie Heard and several others are captured and mistreated by the enemy. Gain Jimmie Heard's jailer as an Enemy. |
7 |
34 |
Returned to Agent (Law Enforcement). |
7 |
35 |
Advanced training in a specialist field. |
7 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
38 |
Tested for psionic powers |
8 |
38 |
Continued as Agent (Law Enforcement). |
8 |
40 |
Go undercover to investigate an enemy. |
8 |
40 |
A job goes wrong, forcing Jimmie Heard to flee off-planet. |
8 |
42 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
9 |
42 |
Voluntarily left Law Enforcement |
9 |
42 |
Failed to qualify for Journalist (Entertainer). |
9 |
42 |
Submitted to the draft. |
9 |
42 |
Became a Scout (Explorer). |
9 |
44 |
Spend several years jumping from world to world in Jimmie Heard's scout ship. |
9 |
46 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
10 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
46 |
Retired at age 46. |