Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Embroiled in legal trouble. |
2 |
22 |
Voluntarily left Free Trader |
2 |
22 |
Failed to qualify for Performer (Entertainer). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
23 |
Joe Duffey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Failed to qualify for Pirate (Rogue). |
3 |
23 |
Switched to Drifter (Wanderer). |
3 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
26 |
Failed to qualify for Performer (Entertainer). |
4 |
26 |
Continued as Drifter (Wanderer). |
4 |
29 |
Encounter a Psionic institute. |
4 |
29 |
Tested for psionic powers |
4 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
30 |
Continued as Drifter (Wanderer). |
5 |
31 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
31 |
Became a Scholar (Scientist). |
6 |
33 |
Agreed to perform research that goes against Joe Duffey's conscience. Gain 3 Enemies. |
6 |
35 |
Promoted to Scholar (Scientist) rank 1. |
7 |
35 |
Voluntarily left Scientist |
7 |
35 |
Returned to Merchant (Free Trader). |
7 |
37 |
Joe Duffey's business or ship thrives. |
7 |
39 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
39 |
Continued as Merchant (Free Trader). |
8 |
43 |
Promoted to Merchant (Free Trader) rank 2. |