Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Rogue (Thief). |
2 |
30 |
Involved in the planning of an impressive heist. |
2 |
30 |
Promoted to Rogue (Thief) rank 1. |
3 |
30 |
Continued as Rogue (Thief). |
3 |
32 |
A crime lord considers Joesph Guillan his protégé. |
3 |
34 |
Promoted to Rogue (Thief) rank 2. |
4 |
34 |
Attempted to change assignments. |
4 |
34 |
Switched to Rogue (Pirate) with the new title Corporal and previous rank. |
4 |
37 |
Betrayed by a friend. One of Joesph Guillan's Contacts or Allies betrays Joesph Guillan, ending Joesph Guillan's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
41 |
Nearly killed. Owe 20,000 for medical bills. |
6 |
41 |
Failed to qualify for Surveyor (Scout). |
6 |
41 |
Submitted to the draft. |
6 |
41 |
Became a Navy (Engineer/Gunner). |
6 |
45 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |