Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Gained a contact. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Rogue (Thief). |
2 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
30 |
Promoted to Rogue (Thief) rank 1. |
3 |
30 |
Attempted to change assignments. |
3 |
30 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
3 |
34 |
Betrayed by a friend. One of Joesph Shaw's Contacts or Allies betrays Joesph Shaw, ending Joesph Shaw's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
34 |
Became a Drifter (Scavenger). |
4 |
35 |
Suffer from a life-threatening illness. |
5 |
35 |
Returned to Rogue (Thief). |
5 |
39 |
Arrested and charged. |
5 |
39 |
Failed to defend self. Gain an Enemy and go to prison. |
5 |
39 |
Promoted to Rogue (Thief) rank 2. |
6 |
39 |
Became a Prisoner (Inmate). |
6 |
43 |
Disgraced. Word of Joesph Shaw's criminal past reaches Joesph Shaw's homeworld. |