Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Survived a risky adventure but gained nothing. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
John Murray do not know what happened to John Murray. There is a gap in John Murray's memory. |
3 |
26 |
Failed to qualify for Worker (Citizen). |
3 |
26 |
Switched to Drifter (Barbarian). |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
32 |
John Murray run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Failed to qualify for Line/Crew (Navy). |
5 |
32 |
Switched to Drifter (Wanderer). |
5 |
36 |
John Murray do not know what happened to John Murray. There is a gap in John Murray's memory. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
40 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
40 |
Retired at age 40. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Embroiled in legal trouble. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |