Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
Johnny Donoughoe join a gambling circle on board. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Engineer/Gunner) with previous rank. |
2 |
26 |
Vessel participates in a notable military engagement. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Severely injured. Owe 5,000 for medical bills. |
4 |
28 |
Failed to qualify for Thief (Rogue). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
29 |
Became a Citizen (Colonist). |
5 |
33 |
Hard times caused by a lack of interstellar trade costs Johnny Donoughoe Johnny Donoughoe's job. |
6 |
33 |
Became a Merchant (Free Trader). |
6 |
36 |
Risk Johnny Donoughoe's fortune on a possibility lucrative deal and win. |
7 |
37 |
Continued as Merchant (Free Trader). |
8 |
41 |
Continued as Merchant (Free Trader). |
8 |
42 |
A good deal ensures Johnny Donoughoe is living the high life for a few years. |
8 |
45 |
Promoted to Merchant (Free Trader) rank 1. |