Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
26 |
Spend several years jumping from world to world in Johnson Clements's scout ship. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
30 |
Moved to a new world. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
33 |
Johnson Clements's ship is ambushed by enemy vessels. Johnson Clements successfully ran to the jump point. |
4 |
34 |
Promoted to Scout (Surveyor) rank 2. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scout (Courier) with previous rank. |
5 |
35 |
Johnson Clements's scout ship is one of the first on the scene to rescue the survivors of a disaster but Johnson Clements fail to help. Gain an Enemy. |
5 |
35 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Surveyor (Scout). |
6 |
38 |
Continued as Scout (Courier). |
6 |
42 |
Serve as the courier for an important message from the Imperium. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Failed to qualify for Surveyor (Scout). |
7 |
42 |
Continued as Scout (Courier). |
7 |
44 |
Scarred. Owe 5,000 for medical bills. |