Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
25 |
Jonathan Hart have no idea what happened to Jonathan Hart – they found Jonathan Hart's ship drifting on the fringes of friendly space. |
3 |
25 |
Became a Navy (Flight) with the new title Crewman. |
3 |
29 |
Jonathan Hart foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
29 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
4 |
29 |
Continued as Navy (Flight). |
4 |
33 |
Jonathan Hart foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
33 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
5 |
33 |
Continued as Navy (Flight). |
5 |
34 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
34 |
Became a Citizen (Corporate). |
6 |
38 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
38 |
Continued as Citizen (Corporate). |
7 |
39 |
Nearly killed. Owe 10,000 for medical bills. |
8 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
43 |
Make an unexpected connection outside Jonathan Hart's normal circles. Gain a Contact. |