Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Suffered a deep tragedy. |
1 |
28 |
Failed as a colonist. |
2 |
28 |
Became a Scout (Courier). |
2 |
32 |
Jonnie Barbary discover a world, item or information of worth to the Imperium. |
2 |
32 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
32 |
Continued as Scout (Courier). |
3 |
36 |
Jonnie Barbary's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
36 |
Attempted to change assignments. |
4 |
36 |
Switched to Scout (Surveyor) with previous rank. |
4 |
37 |
When dealing with an alien race, Jonnie Barbary botch an opportunity to gather extra intelligence about them. |
4 |
37 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
40 |
Continued as Scout (Surveyor). |
5 |
41 |
Jonnie Barbary inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
41 |
Failed to qualify for Colonist (Citizen). |
6 |
41 |
Submitted to the draft. |
6 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
43 |
A sudden war destroys Jonnie Barbary's trade routes and contacts, forcing Jonnie Barbary to flee that region of space. |
6 |
43 |
Gain rebels as Enemy |