Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Spend several years jumping from world to world in Juan Walters's scout ship. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Explorer) with previous rank. |
3 |
30 |
Juan Walters's scout ship is one of the first on the scene to rescue the survivors of a disaster but Juan Walters fail to help. Gain an Enemy. |
3 |
30 |
Juan Walters's ship is damaged, and Juan Walters have to hitch-hike Juan Walters's way back across the stars to the nearest scout base. |
3 |
30 |
Gain 2 Contacts. Gain 3 Enemies. |
3 |
30 |
Promoted to Scout (Explorer) rank 2. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
34 |
Juan Walters inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
34 |
Failed to qualify for Free Trader (Merchant). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Army (Cavalry) with the new title Private. |
5 |
38 |
Nearly killed. |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
41 |
Betrayed by a friend. One of Juan Walters's Contacts or Allies betrays Juan Walters, ending Juan Walters's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
43 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |