Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
A sudden war destroys Judd Arnold's trade routes and contacts, forcing Judd Arnold to flee that region of space. |
2 |
26 |
Gain rebels as Enemy |
3 |
26 |
Became a Scout (Courier). |
3 |
28 |
Judd Arnold inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
28 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
28 |
Became a Drifter (Scavenger). |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
33 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
33 |
Failed to qualify for Field Researcher (Scholar). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Navy (Flight). |
6 |
36 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
36 |
Became a Entertainer (Performer). |
7 |
39 |
Works is especially well received and popular, making Judd Arnold a minor celebrity |
8 |
40 |
Continued as Entertainer (Performer). |
8 |
44 |
Spend time with an alien race. Gain a contact. |
8 |
44 |
Promoted to Entertainer (Performer) rank 1. |