Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Gained a contact. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Judd Carr run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Failed to qualify for Infantry (Army). |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Drafted into Cavalry |
4 |
30 |
Became a Army (Cavalry) with the new title Private. |
4 |
34 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
5 |
34 |
Returned to Drifter (Scavenger). |
5 |
35 |
A new romantic starts. Gain an Ally. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
40 |
Find valuable salvage. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
46 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
46 |
Promoted to Drifter (Scavenger) rank 3. |