Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
21 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
25 |
A new romantic starts. Gain an Ally. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
29 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
29 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
33 |
Judd Coleman foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
33 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
4 |
33 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Switched to Navy (Flight) with previous rank. |
5 |
35 |
Judd Coleman is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Judd Coleman as an Enemy. |
6 |
35 |
Failed to qualify for Merchant Academy. |
6 |
35 |
Switched to Drifter (Scavenger). |
6 |
36 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
36 |
Became a Noble (Administrator) with the new title Assistant. |
7 |
37 |
time as a ruler or playboy gives Judd Coleman a wide range of experiences. |
7 |
40 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
8 |
40 |
Continued as Noble (Administrator). |
8 |
42 |
Judd Coleman efforts do not go unnoticed by the Imperium. |
8 |
44 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |