Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
29 |
Smuggle illegal items onto a planet. |
2 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
31 |
Continued as Merchant (Merchant Marine). |
3 |
34 |
Imperial trade restrictions force Judge Morgan out of business. |
4 |
34 |
Became a Drifter (Barbarian). |
4 |
35 |
Suffer from a life-threatening illness. |
5 |
35 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
35 |
Switched to Drifter (Scavenger). |
5 |
39 |
Attempted a risky adventure and was wildly successful. |
6 |
39 |
Continued as Drifter (Scavenger). |
6 |
42 |
Judge Morgan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
43 |
Promoted to Drifter (Scavenger) rank 1. |