Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
A sudden war destroys Judson McMillan's trade routes and contacts, forcing Judson McMillan to flee that region of space. |
2 |
24 |
Gain rebels as Enemy |
3 |
24 |
Became a Scout (Courier). |
3 |
27 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
28 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
28 |
Voluntarily left Courier |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
30 |
Lost eye or limb. Owe 2,500 for medical bills. |
5 |
30 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Risk Judson McMillan's fortune on a possibility lucrative deal and win. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
35 |
Risk Judson McMillan's fortune on a possibility lucrative deal and win. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Given advanced training in a specialist field |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Moved to a new world. |