Crewman Judson McMillan  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 46 M 2 (-2) 10 (1) 7 (0) 10 (1) 7 (0) 9 (1)2A7A79
Conformist, Spiteful
 
Skills
Admin 0
Broker 1
Carouse 0
Drive (Hovercraft) 1
Electronics 0
Gambler 1
Gun Combat (Slug) 1
Language (Oynprith (Droyne)) 1
Mechanic 0
Persuade 0
Pilot (Spacecraft) 1
Steward 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Broker 02
Scout Courier Scout11
Drifter Barbarian 01
Merchant Merchant Marine Crewman04
 
Name Type Affinity Enmity Power Influence Species
Felipe Edward Enemy 0 3 5 2 Cassilldan (M/20)
Catharine Suchet Enemy 0 2 1 2 Dynchia, Imperium (F/29)
 
Term Age History
1 18 Became a Merchant (Broker).
1 21 Given advanced training in a specialist field
2 22 Continued as Merchant (Broker).
2 24 A sudden war destroys Judson McMillan's trade routes and contacts, forcing Judson McMillan to flee that region of space.
2 24 Gain rebels as Enemy
3 24 Became a Scout (Courier).
3 27 A romantic relationship ends badly. Gain a Rival or Enemy.
3 28 Promoted to Scout (Courier) rank 1 with the new title Scout.
4 28 Voluntarily left Courier
4 28 Became a Drifter (Barbarian).
4 30 Lost eye or limb. Owe 2,500 for medical bills.
5 30 Failed to qualify for Merchant Marine (Merchant).
5 30 Submitted to the draft.
5 30 Switched to Merchant (Merchant Marine) with the new title Crewman.
5 34 Risk Judson McMillan's fortune on a possibility lucrative deal and win.
6 34 Continued as Merchant (Merchant Marine).
6 35 Risk Judson McMillan's fortune on a possibility lucrative deal and win.
7 38 Continued as Merchant (Merchant Marine).
7 40 Given advanced training in a specialist field
8 42 Continued as Merchant (Merchant Marine).
8 45 Moved to a new world.
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