Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Karl Pettitt run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
During a battle, defeat or victory depends on Karl Pettitt's actions. Karl Pettitt actions lead to an honorabe discharge. |
2 |
24 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
24 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
During a battle, defeat or victory depends on Karl Pettitt's actions. Karl Pettitt actions lead to an honorabe discharge. |
4 |
28 |
Became a Entertainer (Performer). |
4 |
30 |
Join homeworld’s celebrity circles |
4 |
30 |
Gain a contact |
4 |
32 |
Promoted to Entertainer (Performer) rank 1. |
5 |
32 |
Continued as Entertainer (Performer). |
5 |
35 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
36 |
Continued as Entertainer (Performer). |
6 |
39 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Scholar (Scientist). |
7 |
44 |
Assigned to work on a secret project for a patron or organisation. |
7 |
44 |
Promoted to Scholar (Scientist) rank 1. |