Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
21 |
Dropped out of university. |
2 |
21 |
Became a Citizen (Colonist). |
2 |
25 |
Keith Weddall's business expands, Keith Weddall's corporation grows, or the colony thrives. |
2 |
25 |
Promoted to Citizen (Colonist) rank 1. |
3 |
25 |
Continued as Citizen (Colonist). |
3 |
26 |
Keith Weddall gain experience in a technical field as a computer operator or surveyor. |
3 |
29 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
29 |
Continued as Citizen (Colonist). |
4 |
31 |
Keith Weddall learn something Keith Weddall should not have – a corporate secret, a political scandal – which Keith Weddall can profit from illegally. |
5 |
33 |
Continued as Citizen (Colonist). |
5 |
37 |
Good fortune |
5 |
37 |
Promoted to Citizen (Colonist) rank 3. |
6 |
37 |
Continued as Citizen (Colonist). |
6 |
40 |
A revolution, attack or other unusual event throws Keith Weddall's life into chaos, forcing Keith Weddall to leave the planet. |
7 |
40 |
Failed to qualify for Intelligence (Agent). |
7 |
40 |
Became a Drifter (Barbarian). |
7 |
41 |
Gained a contact. |