Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
Special assignment or duty on board ship. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
25 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
26 |
Offered job by a patron. Now owe him a favor. |
4 |
29 |
Entered Merchant Academy with the Shipboard curriculum. |
4 |
33 |
Become leader in social movement. |
4 |
33 |
Gain an Ally and an Enemy. |
4 |
33 |
Dropped out of the merchant academy. |
5 |
33 |
Continued as Drifter (Barbarian). |
6 |
37 |
Continued as Drifter (Barbarian). |
6 |
38 |
Betrayed by a friend. One of Kenneth Moody's Contacts or Allies betrays Kenneth Moody, ending Kenneth Moody's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Became a Scout (Courier). |
7 |
40 |
When dealing with an alien race, Kenneth Moody botch an opportunity to gather extra intelligence about them. |
7 |
40 |
Kenneth Moody's ship is damaged, and Kenneth Moody have to hitch-hike Kenneth Moody's way back across the stars to the nearest scout base. |
7 |
40 |
Gain 4 Contacts. Gain 1 Enemies. |
8 |
42 |
Attempted to change assignments. |
8 |
42 |
Failed to qualify for Surveyor (Scout). |
8 |
42 |
Continued as Scout (Courier). |
8 |
44 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |