Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Became a Scholar (Field Researcher). |
2 |
24 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
2 |
25 |
Promoted to Scholar (Field Researcher) rank 1. |
3 |
25 |
Continued as Scholar (Field Researcher). |
3 |
27 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
29 |
Continued as Scholar (Field Researcher). |
4 |
33 |
Make a breakthrough in King Shelton's field. |
4 |
33 |
Promoted to Scholar (Field Researcher) rank 2. |
5 |
33 |
Voluntarily left Field Researcher |
5 |
33 |
Failed to qualify for Enforcer (Rogue). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Army (Infantry) with the new title Private. |
5 |
37 |
Lost eye or limb. Fully recovered. |
6 |
37 |
Returned to Scholar (Field Researcher). |
6 |
38 |
King Shelton's work is sabotaged by unknown parties. King Shelton may salvage what King Shelton can and give up. |
7 |
38 |
Failed to qualify for Broker (Merchant). |
7 |
38 |
Became a Drifter (Barbarian). |
7 |
40 |
King Shelton run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
42 |
Make an unexpected connection outside King Shelton's normal circles. Gain a Contact. |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |