Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Kirk Bowman do not know what happened to Kirk Bowman. There is a gap in Kirk Bowman's memory. |
2 |
20 |
Became a Scout (Courier). |
2 |
22 |
When dealing with an alien race, Kirk Bowman botch an opportunity to gather extra intelligence about them. |
2 |
22 |
Kirk Bowman's ship is damaged, and Kirk Bowman have to hitch-hike Kirk Bowman's way back across the stars to the nearest scout base. |
2 |
22 |
Gain 2 Contacts. Gain 1 Enemies. |
2 |
24 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
24 |
Voluntarily left Courier |
3 |
24 |
Failed to qualify for Field Researcher (Scholar). |
3 |
24 |
Switched to Drifter (Scavenger). |
3 |
27 |
Offered job by a patron. Now owe him a favor. |
4 |
28 |
Became a Agent (Corporate Agent). |
4 |
31 |
Befriended by a senior agent. |
4 |
32 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
5 |
32 |
Continued as Agent (Corporate Agent). |
5 |
35 |
Given specialist training in vehicles. |
5 |
36 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
6 |
36 |
Continued as Agent (Corporate Agent). |
6 |
39 |
Kirk Bowman's work ends up coming home with Kirk Bowman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
39 |
Became a Scholar (Scientist). |
7 |
41 |
Win a prestigious prize for Kirk Bowman's work. |