Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Lambert Brook's ship is damaged, and Lambert Brook have to hitch-hike Lambert Brook's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 1 Contacts. Gain 2 Enemies. |
2 |
21 |
Failed to qualify for Scientist (Scholar). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
25 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
3 |
25 |
Became a Merchant (Broker). |
3 |
29 |
Make an unexpected connection outside Lambert Brook's normal circles. Gain a Contact. |
3 |
29 |
Promoted to Merchant (Broker) rank 1. |
4 |
29 |
Continued as Merchant (Broker). |
4 |
33 |
Imperial trade restrictions force Lambert Brook out of business. |
5 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
36 |
Lambert Brook retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
37 |
Continued as Believer (Missionary/Humanitarian). |
6 |
40 |
Lambert Brook retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
41 |
Continued as Believer (Missionary/Humanitarian). |
7 |
45 |
Birth or Death involving a family member or close friend. |