Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Lambert Elliott's ship is damaged, and Lambert Elliott have to hitch-hike Lambert Elliott's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 3 Contacts. Gain 1 Enemies. |
2 |
20 |
Entered Merchant Academy with the Business curriculum. |
2 |
23 |
War breaks out, triggering a mandatory draft. |
2 |
23 |
Dropped out of the merchant academy. |
3 |
23 |
Became a Army (Infantry) with the new title Private. |
3 |
25 |
Commanding officer takes an interest in Lambert Elliott's career. |
3 |
27 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
4 |
27 |
Continued as Army (Infantry). |
4 |
28 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
4 |
28 |
Gain rebels as Enemy |
5 |
28 |
Became a Drifter (Scavenger). |
5 |
30 |
Lambert Elliott run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
34 |
Lambert Elliott is caught in the periphery of a scandal. |
6 |
34 |
Demoted to Believer (Holy Warrior) rank -1. |
7 |
34 |
Continued as Believer (Holy Warrior). |
7 |
38 |
Lambert Elliott come into conflict with a splinter group Lambert Elliott's own religion which maintains Lambert Elliott's version is the wrong one. Gain 2 Rivals. |
8 |
38 |
Became a Citizen (Corporate). |
8 |
42 |
Spent time maintaining and using heavy vehicles. |
8 |
42 |
Promoted to Citizen (Corporate) rank 1. |
9 |
42 |
Continued as Citizen (Corporate). |
9 |
46 |
A revolution, attack or other unusual event throws Lambert Elliott's life into chaos, forcing Lambert Elliott to leave the planet. |
10 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
46 |
Retired at age 46. |