Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
19 |
Join homeworld’s celebrity circles |
1 |
19 |
Gain a contact |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Courier (Scout). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
27 |
Spend time with an alien race. Gain a contact. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Voluntarily left Scavenger |
4 |
30 |
Failed to qualify for Law Enforcement (Agent). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
32 |
A new romantic starts. Gain an Ally. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
37 |
Accepted a deal with criminal or other figure under investigation. |
6 |
37 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
37 |
Switched to Drifter (Wanderer). |
6 |
41 |
Betrayed by a friend. One of Lem Hunt's Contacts or Allies betrays Lem Hunt, ending Lem Hunt's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
41 |
Became a Merchant (Free Trader). |
7 |
45 |
Promoted to Merchant (Free Trader) rank 1. |