Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Attempted a risky adventure and was wildly successful. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Birth or Death involving a family member or close friend. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Betrayed by a friend. One of Lillie Silva's Contacts or Allies betrays Lillie Silva, ending Lillie Silva's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Became a Scout (Explorer). |
4 |
30 |
Lillie Silva's ship is damaged, and Lillie Silva have to hitch-hike Lillie Silva's way back across the stars to the nearest scout base. |
4 |
30 |
Gain 6 Contacts. Gain 2 Enemies. |
5 |
30 |
Became a Merchant (Broker). |
5 |
34 |
A good deal ensures Lillie Silva is living the high life for a few years. |
5 |
34 |
Promoted to Merchant (Broker) rank 1. |
6 |
34 |
Continued as Merchant (Broker). |
6 |
38 |
Make an unexpected connection outside Lillie Silva's normal circles. Gain a Contact. |
7 |
38 |
Continued as Merchant (Broker). |
7 |
41 |
A series of bad deals and decisions force Lillie Silva into bankruptcy. Lillie Silva salvages what Lillie Silva can. |
8 |
41 |
Became a Scholar (Field Researcher). |
8 |
43 |
Refuse to join a cheat in some fashion. |