Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Imperial trade restrictions force Lonie Meyer out of business. |
2 |
22 |
Became a Noble (Diplomat) with the new title Intern. |
2 |
24 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Became a Scout (Surveyor). |
3 |
26 |
Lonie Meyer's ship is damaged, and Lonie Meyer have to hitch-hike Lonie Meyer's way back across the stars to the nearest scout base. |
3 |
26 |
Gain 6 Contacts. Gain 2 Enemies. |
4 |
26 |
Failed to qualify for Field Researcher (Scholar). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Navy (Flight) with the new title Crewman. |
4 |
30 |
Advanced training in a specialist field. |
4 |
30 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
5 |
30 |
Continued as Navy (Flight). |
5 |
33 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
33 |
Became a Drifter (Scavenger). |
6 |
37 |
Lonie Meyer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
39 |
Lonie Meyer aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
39 |
Returned to Drifter (Scavenger). |
8 |
41 |
Attempted a risky adventure and was wildly successful. |