Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Loren Weakman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Merchant (Free Trader). |
2 |
23 |
Smuggle illegal items onto a planet. |
3 |
25 |
Continued as Merchant (Free Trader). |
3 |
27 |
Make an unexpected connection outside Loren Weakman's normal circles. Gain a Contact. |
4 |
29 |
Continued as Merchant (Free Trader). |
4 |
32 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
32 |
Returned to Drifter (Scavenger). |
5 |
34 |
Betrayed by a friend. One of Loren Weakman's Contacts or Allies betrays Loren Weakman, ending Loren Weakman's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
34 |
Switched to Drifter (Wanderer). |
6 |
35 |
Betrayed by a friend. One of Loren Weakman's Contacts or Allies betrays Loren Weakman, ending Loren Weakman's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
36 |
Loren Weakman aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
36 |
Returned to Drifter (Wanderer). |
8 |
39 |
Loren Weakman do not know what happened to Loren Weakman. There is a gap in Loren Weakman's memory. |
9 |
39 |
Returned to Believer (Missionary/Humanitarian). |
9 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |