Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
A crime lord considers Loyal Walker his protégé. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Rogue (Enforcer) with previous rank. |
2 |
26 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
2 |
26 |
Promoted to Rogue (Enforcer) rank 2. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
29 |
Involved in the planning of an impressive heist. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 3. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Pirate (Rogue). |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
31 |
Became a Scout (Explorer). |
5 |
34 |
Loyal Walker's ship is damaged, and Loyal Walker have to hitch-hike Loyal Walker's way back across the stars to the nearest scout base. |
5 |
34 |
Gain 5 Contacts. Gain 1 Enemies. |
6 |
34 |
Failed to qualify for Field Researcher (Scholar). |
6 |
34 |
Became a Drifter (Scavenger). |
6 |
35 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
35 |
Failed to qualify for Free Trader (Merchant). |
7 |
35 |
Submitted to the draft. |
7 |
35 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
36 |
Go undercover to investigate an enemy. |
7 |
36 |
Betrayed by a friend. One of Loyal Walker's Contacts or Allies betrays Loyal Walker, ending Loyal Walker's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
39 |
Continued as Agent (Law Enforcement). |
8 |
43 |
Established a network of contacts. Gain 3 contacts. |
8 |
43 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |