Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
When dealing with an alien race, Luke Shaw botch an opportunity to gather extra intelligence about them. |
3 |
27 |
Luke Shaw's ship is damaged, and Luke Shaw have to hitch-hike Luke Shaw's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 4 Contacts. Gain 2 Enemies. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Merchant Academy. |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
34 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
34 |
Failed to qualify for Courier (Scout). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
37 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
37 |
Failed to qualify for Field Researcher (Scholar). |
6 |
37 |
Switched to Drifter (Scavenger). |
6 |
40 |
Survived a risky adventure but gained nothing. |
6 |
41 |
Forced to continue current assignment. |
6 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
45 |
Lightly injured, no permanent damage. Fully recovered. |