Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
21 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
23 |
Encounter a Psionic institute. |
2 |
23 |
Tested for psionic powers |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
27 |
Betrayed by a friend. One of Mac Newman's Contacts or Allies betrays Mac Newman, ending Mac Newman's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
32 |
Survived a risky adventure but gained nothing. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Drifter (Barbarian) rank 3. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
37 |
Mac Newman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
37 |
Became a Noble (Diplomat) with the new title Intern. |
6 |
40 |
Political manoeuvrings usurp Mac Newman's position. Gain a Rival. |
7 |
40 |
Became a Agent (Intelligence). |
7 |
44 |
Mac Newman's work ends up coming home with Mac Newman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |