Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Moved to a new world. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Attempted a risky adventure and was injured. |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Mack Reekey do not know what happened to Mack Reekey. There is a gap in Mack Reekey's memory. |
4 |
30 |
Voluntarily left Scavenger |
4 |
30 |
Failed to qualify for Pirate (Rogue). |
4 |
30 |
Switched to Drifter (Barbarian). |
4 |
34 |
Suffer from a life-threatening illness. |
5 |
34 |
Became a Noble (Administrator) with the new title Assistant. |
5 |
37 |
Become deeply involved in politics on Mack Reekey's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
6 |
38 |
Continued as Noble (Administrator). |
6 |
41 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
6 |
42 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
7 |
42 |
Continued as Noble (Administrator). |
7 |
45 |
time as a ruler or playboy gives Mack Reekey a wide range of experiences. |