Marc Weaver  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 46 M 6 (0) 4 (-1) 6 (0) 8 (0) 8 (0) 8 (0)646888
Decisive, Detailed
 
Skills
Animals 0
Athletics (Dexterity) 1
Carouse 0
Drive 0
Electronics (Comms) 1
Gun Combat 0
Medic 2
Melee 0
Persuade 1
Recon 1
Science (Physical Sciences) 0
Seafarer 0
Stealth 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Barbarian 02
Scholar Physician 25
Drifter Scavenger 11
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 20 Marc Weaver run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 20 Became a Scholar (Physician).
2 21 Refused to perform research that goes against Marc Weaver's conscience.
3 24 Continued as Scholar (Physician).
3 26 Win a prestigious prize for Marc Weaver's work.
4 28 Continued as Scholar (Physician).
4 32 Win a prestigious prize for Marc Weaver's work.
4 32 Promoted to Scholar (Physician) rank 1.
5 32 Continued as Scholar (Physician).
5 36 Win a prestigious prize for Marc Weaver's work.
5 36 Promoted to Scholar (Physician) rank 2.
6 36 Continued as Scholar (Physician).
6 37 An expedition or voyage goes wrong, leaving Marc Weaver stranded in the wilderness.
7 37 Failed to qualify for Merchant Academy.
7 37 Returned to Drifter (Barbarian).
7 39 Betrayed by a friend. One of Marc Weaver's Contacts or Allies betrays Marc Weaver, ending Marc Weaver's career. That Contact or Ally becomes a Rival or Enemy.
8 39 Failed to qualify for Surveyor (Scout).
8 39 Switched to Drifter (Scavenger).
8 41 Attempted a risky adventure and was wildly successful.
8 43 Promoted to Drifter (Scavenger) rank 1.
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