Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Marc Weaver run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Scholar (Physician). |
2 |
21 |
Refused to perform research that goes against Marc Weaver's conscience. |
3 |
24 |
Continued as Scholar (Physician). |
3 |
26 |
Win a prestigious prize for Marc Weaver's work. |
4 |
28 |
Continued as Scholar (Physician). |
4 |
32 |
Win a prestigious prize for Marc Weaver's work. |
4 |
32 |
Promoted to Scholar (Physician) rank 1. |
5 |
32 |
Continued as Scholar (Physician). |
5 |
36 |
Win a prestigious prize for Marc Weaver's work. |
5 |
36 |
Promoted to Scholar (Physician) rank 2. |
6 |
36 |
Continued as Scholar (Physician). |
6 |
37 |
An expedition or voyage goes wrong, leaving Marc Weaver stranded in the wilderness. |
7 |
37 |
Failed to qualify for Merchant Academy. |
7 |
37 |
Returned to Drifter (Barbarian). |
7 |
39 |
Betrayed by a friend. One of Marc Weaver's Contacts or Allies betrays Marc Weaver, ending Marc Weaver's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
39 |
Failed to qualify for Surveyor (Scout). |
8 |
39 |
Switched to Drifter (Scavenger). |
8 |
41 |
Attempted a risky adventure and was wildly successful. |
8 |
43 |
Promoted to Drifter (Scavenger) rank 1. |