Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Marcellus Chapman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Failed to qualify for Merchant Academy. |
2 |
21 |
Continued as Drifter (Wanderer). |
2 |
22 |
Find valuable salvage. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
28 |
Offered job by a patron. Now owe him a favor. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Became a Merchant (Broker). |
4 |
30 |
Given advanced training in a specialist field |
4 |
33 |
Promoted to Merchant (Broker) rank 1. |
5 |
33 |
Continued as Merchant (Broker). |
5 |
34 |
A series of bad deals and decisions force Marcellus Chapman into bankruptcy. Marcellus Chapman salvages what Marcellus Chapman can. |
6 |
34 |
Became a Scout (Courier). |
6 |
38 |
When dealing with an alien race, Marcellus Chapman botch an opportunity to gather extra intelligence about them. |
6 |
38 |
Psychologically damaged by Marcellus Chapman's time in the scouts. |
7 |
38 |
Continued as Scout (Courier). |
7 |
41 |
Perform an exemplary service for the scouts. |
8 |
42 |
Continued as Scout (Courier). |
8 |
43 |
Marcellus Chapman have no idea what happened to Marcellus Chapman – they found Marcellus Chapman's ship drifting on the fringes of friendly space. |