Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Marcus Sutton have no idea what happened to Marcus Sutton – they found Marcus Sutton's ship drifting on the fringes of friendly space. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
25 |
Spend several years jumping from world to world in Marcus Sutton's scout ship. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Courier) with previous rank. |
3 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
29 |
Became a Merchant (Free Trader). |
4 |
30 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
30 |
Became a Scholar (Physician). |
5 |
34 |
Cheated in some fashion, advancing Marcus Sutton's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
5 |
34 |
Gain an Enemy |
6 |
34 |
Continued as Scholar (Physician). |
6 |
35 |
Make a breakthrough in Marcus Sutton's field. |
7 |
38 |
Continued as Scholar (Physician). |
7 |
39 |
Assigned to work on a secret project for a patron or organisation. |
8 |
42 |
Continued as Scholar (Physician). |
8 |
45 |
Caught cheating in some fashion, advancing Marcus Sutton's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
8 |
45 |
Marcus Sutton's work is sabotaged by unknown parties. Marcus Sutton may salvage what Marcus Sutton can and give up. |
8 |
45 |
Gain an Enemy |