Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Marshall Crawford's business or ship thrives. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
Imperial trade restrictions force Marshall Crawford out of business. |
4 |
29 |
Failed to qualify for Intelligence (Agent). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
30 |
Find an Alien Artifact. |
4 |
33 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
5 |
33 |
Continued as Navy (Line/Crew). |
5 |
37 |
Marshall Crawford is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
37 |
Switched to Merchant (Broker). |
6 |
38 |
Risk Marshall Crawford's fortune on a possibility lucrative deal and win. |
7 |
41 |
Continued as Merchant (Broker). |
7 |
45 |
Make an unexpected connection outside Marshall Crawford's normal circles. Gain a Contact. |
7 |
45 |
Forced to muster out. |