Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Mart Dinan's business expands, Mart Dinan's corporation grows, or the colony thrives. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
A revolution, attack or other unusual event throws Mart Dinan's life into chaos, forcing Mart Dinan to leave the planet. |
3 |
25 |
Failed to qualify for Courier (Scout). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
27 |
Victim of a crime |
3 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
31 |
Betrayed by a friend. One of Mart Dinan's Contacts or Allies betrays Mart Dinan, ending Mart Dinan's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Became a Scholar (Physician). |
5 |
35 |
Make a breakthrough in Mart Dinan's field. |
6 |
35 |
Voluntarily left Physician |
6 |
35 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
37 |
Mart Dinan aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
37 |
Failed to qualify for Colonist (Citizen). |
7 |
37 |
Switched to Drifter (Wanderer). |
7 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
44 |
Attacked by enemies and injured. |
8 |
44 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
44 |
Gain Enemy if Mart Dinan don't already have one. |