Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. Gain an rival who is upset that Mart McCnaghty left the community. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
A good deal ensures Mart McCnaghty is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
A good deal ensures Mart McCnaghty is living the high life for a few years. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Became a Psion (Wild Talent). |
4 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
34 |
Continued as Psion (Wild Talent). |
5 |
35 |
An anti-psi cult or gang attempts to expose or attack Mart McCnaghty. |
6 |
35 |
Became a Scholar (Field Researcher). |
6 |
39 |
Gained a contact. |
7 |
39 |
Continued as Scholar (Field Researcher). |
7 |
43 |
Entangled in a bureaucratic or legal morass that distracts Mart McCnaghty from Mart McCnaghty's work. |
7 |
43 |
Promoted to Scholar (Field Researcher) rank 1. |