Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Commanding officer takes an interest in Mart Parlow's career. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
25 |
Special assignment or duty on board ship. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
27 |
Vessel participates in a diplomatic mission. |
3 |
27 |
Gain a contact. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Rogue (Enforcer). |
4 |
32 |
A police detective or rival criminal forces Mart Parlow to flee and vows to hunt Mart Parlow down. Gain an Enemy. |
5 |
32 |
Failed to qualify for Merchant Academy. |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
36 |
Mart Parlow run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
36 |
Entered Merchant Academy with the Business curriculum. |
6 |
40 |
Join a social movement. |
6 |
40 |
Graduated. |
7 |
40 |
Became a Merchant (Broker). |
7 |
40 |
Promoted to Merchant (Broker) rank 1. |
7 |
41 |
Risk Mart Parlow's fortune on a possibility lucrative deal and win. |
7 |
44 |
Promoted to Merchant (Broker) rank 2. |