Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Marvin Willoby's ship is ambushed by enemy vessels. Marvin Willoby successfully ran to the jump point. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Marvin Willoby have no idea what happened to Marvin Willoby – they found Marvin Willoby's ship drifting on the fringes of friendly space. |
3 |
24 |
Failed to qualify for Thief (Rogue). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
Make an unexpected connection outside Marvin Willoby's normal circles. Gain a Contact. |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
A sudden war destroys Marvin Willoby's trade routes and contacts, forcing Marvin Willoby to flee that region of space. |
4 |
32 |
Gain rebels as Enemy |
5 |
32 |
Failed to qualify for Thief (Rogue). |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
33 |
Drafted into Cavalry |
6 |
36 |
Became a Army (Cavalry) with the new title Private. |
6 |
40 |
Injured. |
7 |
40 |
Became a Scholar (Field Researcher). |
7 |
41 |
Assigned to work on a secret project for a patron or organisation. |