Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
A series of bad deals and decisions force Mattie Askew into bankruptcy. Mattie Askew salvages what Mattie Askew can. |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
23 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
25 |
Amnesia. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
28 |
Find valuable salvage. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
33 |
Find valuable salvage. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Became a Rogue (Thief). |
6 |
38 |
Betrayed by a friend. One of Mattie Askew's Contacts or Allies betrays Mattie Askew, ending Mattie Askew's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
41 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
41 |
Failed to qualify for Worker (Citizen). |
8 |
41 |
Switched to Drifter (Barbarian). |
8 |
45 |
Forced to muster out. |