Maynard Hare  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 46 M 3 (-1) 11 (1) 5 (-1) 4 (-1) 8 (0) 4 (-1)3B5484
Tanned skin, Ambivalent
 
Skills
Animals (Handling) 1
Astrogation 0
Carouse 0
Diplomat 1
Drive 0
Electronics (Computers) 1
Flyer (Wing) 1
Gun Combat 0
Mechanic 1
Pilot (Small Craft) 1
Science (Physical Sciences) 0
Seafarer 0
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 04
Scout Surveyor 01
Drifter Barbarian 12
 
Name Type Affinity Enmity Power Influence Species
Harry Henderson Enemy 0 3 0 1 Dolphin, Imperium (M/41)
Harry Henderson is particularly unusual, such as an artificial intelligence or very alien being.
Leo McKenzie Contact 1 1 4 0 Ne Kraeda ren Kelva (F/19)
Alexa Miller Contact 2 1 2 3 Geonee (F/56)
Alexa Miller gains in power and influence.
Marjory Reid Contact 1 1 0 3 Tapazmal (F/40)
India Campbell Contact 2 1 3 3 Trexen (F/35)
Buena Fitzgerald Contact 1 2 1 2 Tapazmal (F/18)
Randall Richey Enemy 0 2 0 0 Darrian, Imperium (M/24)
Lina Maiden Enemy 0 4 5 1 Luriani (F/44)
Fanny McGhee Contact 1 1 1 2 Tapazmal (F/64)
Clem Mathew Contact 2 1 4 1 Pirian (M/24)
Clem Mathew has negatively life-changing event.
Elizebeth Hawdon Enemy 0 1 3 6 Hanen (F/39)
Rupert Wade Enemy 0 4 4 0 Kedepu (M/37)
Brett Priest Enemy 0 3 0 1 Tapazmal (M/27)
Terra Corbeld Ally 2 0 4 1 Murrissi (F/27)
 
Term Age History
1 18 Failed to qualify for Marine Academy (Military Academy).
1 18 Submitted to the draft.
1 18 Became a Scout (Courier).
1 22 Spend several years jumping from world to world in Maynard Hare's scout ship.
2 22 Continued as Scout (Courier).
2 24 Maynard Hare's scout ship is one of the first on the scene to rescue the survivors of a disaster but Maynard Hare fail to help. Gain an Enemy.
2 24 Maynard Hare's ship is damaged, and Maynard Hare have to hitch-hike Maynard Hare's way back across the stars to the nearest scout base.
2 24 Gain 5 Contacts. Gain 1 Enemies.
3 26 Continued as Scout (Courier).
3 27 Maynard Hare's scout ship is one of the first on the scene to rescue the survivors of a disaster but Maynard Hare fail to help. Gain an Enemy.
3 27 Maynard Hare have no idea what happened to Maynard Hare – they found Maynard Hare's ship drifting on the fringes of friendly space.
4 30 Attempted to change assignments.
4 30 Failed to qualify for Surveyor (Scout).
4 30 Continued as Scout (Courier).
4 31 Spend several years jumping from world to world in Maynard Hare's scout ship.
5 34 Attempted to change assignments.
5 34 Switched to Scout (Surveyor) with previous rank.
5 35 Maynard Hare's ship is damaged, and Maynard Hare have to hitch-hike Maynard Hare's way back across the stars to the nearest scout base.
5 35 Gain 2 Contacts. Gain 3 Enemies.
6 38 Voluntarily left Surveyor
6 38 Became a Drifter (Barbarian).
6 41 Good fortune
6 42 Promoted to Drifter (Barbarian) rank 1.
7 42 Continued as Drifter (Barbarian).
7 46 A new romantic starts. Gain an Ally.
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