Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong. Gain a Rival. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Drifter (Wanderer). |
2 |
27 |
Attacked by enemies and injured. |
2 |
27 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
27 |
Gain Enemy if Melton Stoker don't already have one. |
2 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
30 |
Continued as Drifter (Wanderer). |
3 |
31 |
Melton Stoker run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
31 |
Failed to qualify for Worker (Citizen). |
4 |
31 |
Continued as Drifter (Wanderer). |
4 |
35 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
5 |
35 |
Failed to qualify for Colonist (Citizen). |
5 |
35 |
Submitted to the draft. |
5 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
39 |
Given advanced training in a specialist field |
6 |
39 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Accused of a crime |
6 |
43 |
Forced to continue current assignment. |
6 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |