Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Merritt Day's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
30 |
Failed to qualify for Merchant Academy. |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Make an unexpected connection outside Merritt Day's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Embroiled in legal trouble. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Entertainer (Artist). |
6 |
39 |
Gain a patron in the arts. Gain an Ally |
6 |
42 |
Promoted to Entertainer (Artist) rank 1. |
7 |
42 |
Continued as Entertainer (Artist). |
7 |
43 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
46 |
Promoted to Entertainer (Artist) rank 2. |