Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
22 |
War breaks out, triggering a mandatory draft. |
1 |
22 |
Fled from the draft. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Merritt Hanrahan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Failed to qualify for Intelligence (Agent). |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
28 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
32 |
Offered job by a patron. Now owe him a favor. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
33 |
Became a Rogue (Thief). |
5 |
34 |
Merritt Hanrahan spend months in the dangerous criminal underworld. |
5 |
37 |
Promoted to Rogue (Thief) rank 1. |
6 |
37 |
Continued as Rogue (Thief). |
6 |
39 |
Involved in a feud with a rival criminal organization. |
6 |
39 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
7 |
41 |
Voluntarily left Thief |
7 |
41 |
Failed to qualify for Infantry (Army). |
7 |
41 |
Switched to Drifter (Scavenger). |
7 |
45 |
Promoted to Drifter (Scavenger) rank 1. |