Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
21 |
Public opinion turns on Micheal Fleming. |
2 |
21 |
Became a Army (Cavalry) with the new title Private. |
2 |
23 |
Unit is slaughtered in a disastrous battle, for which Micheal Fleming blame Micheal Fleming's commander. Gain commander as Enemy. |
3 |
23 |
Failed to qualify for Scientist (Scholar). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Micheal Fleming's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
26 |
Returned to Entertainer (Journalist). |
4 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
30 |
Failed to qualify for Broker (Merchant). |
5 |
30 |
Became a Drifter (Scavenger). |
5 |
32 |
Attempted a risky adventure and was sent to prison. |
6 |
34 |
Became a Prisoner (Fixer). |
6 |
35 |
Disgraced. Word of Micheal Fleming's criminal past reaches Micheal Fleming's homeworld. |
7 |
38 |
Switched to Prisoner (Inmate) with previous rank. |
7 |
40 |
A riot engulfs the prison. |
7 |
40 |
Loot the guards/other prisoners. |
8 |
42 |
Returned to Prisoner (Fixer). |
8 |
45 |
Accused of assaulting a prison guard. |