Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Journalist (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Make an unexpected connection outside Mike Simmmons's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Mike Simmmons's business or ship thrives. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Failed to qualify for Flight (Navy). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
33 |
Attempted a risky adventure and was sent to prison. |
5 |
34 |
Became a Prisoner (Fixer). |
5 |
37 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
6 |
38 |
Switched to Prisoner (Thug) with previous rank. |
6 |
41 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
42 |
Switched to Prisoner (Inmate) with previous rank. |
7 |
44 |
Joined a prison gang |
7 |
46 |
Promoted to Prisoner (Inmate) rank 1. |