Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Involved in a gambling ring. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Voluntarily left Enforcer |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
24 |
Vessel participates in a notable military engagement. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Line/Crew (Navy). |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
29 |
Failed to qualify for Cavalry (Army). |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
33 |
Moved to a new world. |
4 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
35 |
Attacked by enemies that Mildred Connell easily defeat. |
5 |
35 |
Gain Enemy if Mildred Connell don't already have one. |
5 |
37 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
40 |
Find valuable salvage. |
6 |
41 |
Promoted to Drifter (Scavenger) rank 3. |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
43 |
Betrayed by a friend. One of Mildred Connell's Contacts or Allies betrays Mildred Connell, ending Mildred Connell's career. That Contact or Ally becomes a Rival or Enemy. |