Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Uncover a major conspiracy against Millard Fallow's employers. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Failed to qualify for Worker (Citizen). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
25 |
Suffer from a life-threatening illness. |
4 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
29 |
Abuse Millard Fallow's position for profit. |
4 |
29 |
Attempt at commissioned failed. |
4 |
29 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
29 |
Continued as Navy (Engineer/Gunner). |
5 |
33 |
Special assignment or duty on board ship. |
5 |
33 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
6 |
33 |
Continued as Navy (Engineer/Gunner). |
6 |
36 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
37 |
Forced to continue current assignment |
6 |
37 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
7 |
37 |
Continued as Navy (Engineer/Gunner). |
7 |
39 |
Special assignment or duty on board ship. |
7 |
41 |
Forced to muster out. |
8 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
42 |
Millard Fallow retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
45 |
Retired at age 45. |