Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Victim of a crime |
2 |
22 |
Continued as Scout (Explorer). |
2 |
24 |
Minor Taylor inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
24 |
Became a Entertainer (Journalist). |
3 |
25 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
25 |
Became a Drifter (Scavenger). |
4 |
27 |
Minor Taylor run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
27 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
27 |
Switched to Drifter (Barbarian). |
5 |
29 |
Find valuable salvage. |
6 |
31 |
Continued as Drifter (Barbarian). |
6 |
35 |
Contact with Government. |
6 |
35 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
35 |
Continued as Drifter (Barbarian). |
7 |
37 |
Find valuable salvage. |
8 |
39 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
39 |
Retired at age 39. |
8 |
39 |
Continued as Drifter (Barbarian). |
8 |
40 |
Betrayed by a friend. One of Minor Taylor's Contacts or Allies betrays Minor Taylor, ending Minor Taylor's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
40 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
40 |
Retired. |
9 |
41 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |