Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Monroe McNab's ship is damaged, and Monroe McNab have to hitch-hike Monroe McNab's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 6 Contacts. Gain 1 Enemies. |
2 |
21 |
Became a Navy (Flight) with the new title Crewman. |
2 |
22 |
Monroe McNab is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
25 |
Monroe McNab went above and beyond the call of duty. |
3 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
26 |
Continued as Agent (Law Enforcement). |
4 |
27 |
Severely injured. Owe 2,500 for medical bills. |
5 |
27 |
Became a Entertainer (Artist). |
5 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
31 |
Promoted to Entertainer (Artist) rank 1. |
6 |
31 |
Continued as Entertainer (Artist). |
6 |
34 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
34 |
Became a Drifter (Barbarian). |
7 |
37 |
Survived a risky adventure but gained nothing. |
7 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
38 |
Continued as Drifter (Barbarian). |
8 |
39 |
Betrayed by a friend. One of Monroe McNab's Contacts or Allies betrays Monroe McNab, ending Monroe McNab's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
42 |
Monroe McNab is sent to a new community or parish to preach The Word among the poor. |
9 |
43 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |