Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Mont Willoby run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Merchant (Free Trader). |
2 |
23 |
A good deal ensures Mont Willoby is living the high life for a few years. |
2 |
25 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
25 |
Continued as Merchant (Free Trader). |
3 |
27 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
29 |
Continued as Merchant (Free Trader). |
4 |
32 |
A sudden war destroys Mont Willoby's trade routes and contacts, forcing Mont Willoby to flee that region of space. |
4 |
32 |
Gain rebels as Enemy |
5 |
32 |
Failed to qualify for Artist (Entertainer). |
5 |
32 |
Switched to Drifter (Barbarian). |
5 |
35 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
35 |
Became a Scholar (Field Researcher). |
6 |
38 |
An expedition or voyage goes wrong, leaving Mont Willoby stranded in the wilderness. |
7 |
38 |
Returned to Drifter (Scavenger). |
7 |
42 |
Suffer from a life-threatening illness. |
8 |
42 |
Failed to qualify for Worker (Citizen). |
8 |
42 |
Continued as Drifter (Scavenger). |
8 |
46 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |